Table of Contents 64q43
Sony has entered the world of virtual reality headfirst with the PlayStation VR. Before it were already present in the market the HTC Vive, Oculus Rift and the simplest VR Gear, from Samsung. Which one is the best glasses and what changes between each one? That's what you find in the lines below. 1wh5t
VR is nothing new u1n46
The world of virtual reality has never been as cool as it has been in the last couple of years. We've had traumatic experiences with this subject, just search by name Virtual Boy. It was the attempt of Nintendo, in 1995, to create something 3D. It went wrong, very wrong.
The idea died, we saw augmented reality explode with smartphones and their cameras. I a lot when I had the late Nokia N95 and the ability to see things floating inside the camera image. The matter has died again and has been revived in recent years. Google Glass came and went, but after that a huge list of products appeared. Products that, in the end, focused on virtual reality and kept augmented reality aside.
Even knowing the vision problems that can arise from using a screen so close to the eyes, many people want their own viewfinder. Let's say you live like I do, without a lot of money in your wallet and you need to know where to invest. In which model to put your salary. That's why I'm going to put the main points on the most popular models on the market. The list has the expensive and geeky HTC Vive, the father of it all with the Oculus Rift, the gaming answer on PlayStation VR, and the less popular Gear VR. Oh, you can even put Google Cardboard as “my first VR”. Come on.
Gear VR and Google Cardboard 5r6k4z

These are the cheapest options you can have if you don't consider the price of a smartphone. ing that a smartphone is something you should already have in your pocket, so the price is right. Both the Gear VR and Google Cardboard need a smartphone and that's exactly what sets them apart from the rest of the list.
They rely on various mobile sensors, such as accelerometer, camera and gyroscope. This type of position monitoring is not as complete as the other models on the list, but it is the simplest to set up. On Gear VR, just put a Samsung inside (Galaxy Note 5, S6, S6 Edge, S6 Edge Plus, S7, S7 Edge and even the Note 7), plug in the cable and that's it.
An interface made by Oculus opens and you are inside the virtual world. From there, just choose the option you want and make the private party.
Google Cardboard is simpler, very simple. With a very low price, you need to assemble the entire cardboard accessory and fit the cell phone in the space reserved for it. You can even buy the Cardboard in plastic and already assembled, or in cardboard and ready to use. They are more expensive options, but still much cheaper than any other on this list.
There is an app on the Play Store called Google Cardboard and an area with apps designed to take advantage of the accessory. One that can be used and you already have on your Android is YouTube. Just open a 360 degree video and tap the Cardboard icon.
PlayStation VR 705m5p
PlayStation VR, or PSVR for the intimates, is the latest of the glasses and the easiest of all with its own screen. As it utilizes the PS4 for processing and graphics, there is no need for a special graphics card or extra accessory. Just plug the various cables into the console and play. The only extra hardware that comes with the PSVR is a box that splits the HDMI signal and can be hidden behind the TV.
You still need the Sony camera for the PS4 in place, which has a cable that's too short. If you, like me, have the console away from the TV, you may have problems.
Following are the technical specifications:
- 1920 x 1080 screen (960 x 1080 per eye)
- Refresh rate at 120 Hz
- Field of view of approximately 100 degrees
- Compatible controllers: DualShock 4 and PS Move
- Tracking sensors: three-axis gyroscope, three-axis accelerometer and PlayStation Camera
- Audio: P2 input only for headphones and microphone
- Price: US$ 500, or approximately R$ 1,8 thousand
Oculus Rift 1n571v
This is the first step in the world of glasses that use a PC as a processing base. The Oculus tries to make the job of connecting to your computer as simple as possible, but that's not quite the case. The accessory requires two USB 3.0 ports (does not work with USB 2.0 ports), one for the camera that captures movements and the second for the actual glasses. Also, you need a spare HDMI input on the graphics card which must be at least a GeForce GTX 960 or an AMD RX 480. You will also need at least an Intel Core i3 6300.

After connecting the two USB cables and the HDMI, you need to the Oculus program, which s a huge list of other programs. The process of ing and installing everything takes about 30 minutes.
The experience, after the hassle of configuration, is superior to what exists in the other models that I have already mentioned. Motion is accurately captured and these are the technical specs of the Oculus Rift:
- 2160 x 1200 OLED screen (with 1080 x 1200 per eye)
- Refresh rate at 90 Hz
- 110 degree field of view
- Compatible controllers: Xbox One and Oculus Remote
- Tracking sensors: three-axis gyroscope, accelerometer and infrared camera
- Audio: Built-in headset with for 3D audio and microphone
- Price: US$ 600, or approximately R$ 2,2 thousand
HTC Vive 4e6h41

To get the Vive to work you will have almost the same work as on the Oculus Rift, but you can use a DisplayPort port in place of the HDMI. The extra is that you need a space for the boxes that help with device tracking. They require a tripod, or holes in the wall to stand up. Also, Steam must be installed and Steam VR must be installed as well.
There are ways to play with a lot of space in the room, or with less space. Vive's goal is, in fact, to play games that use more space and that's why you spent more money here. You need to tell Steam where the walls and floor are, with the controls. After that you need to walk around the site and show the space limits for the program. It will this and warn you if you get too close to the wall. It works, I tested it and a virtual wall appears in the middle of the game to remind you that you are too close to it.
Vive's technical specifications are:
- 2160 x 1200 AMOLED screen (with 1080 x 1200 per eye)
- Refresh rate at 90 Hz
- 110 degree field of view
- Compatible controllers: two wireless and Vive-owned controllers
- Tracking sensors: two infrared lasers with a range of 5 meters
- Audio: P2 input only for headphones and microphone
- Price: US$ 799, or approximately R$ 2,8 thousand
How much space do I need? 4f344h
All glasses work perfectly if you intend to stay still in the same place, such as on the couch or standing. Sony recommends at least 3 meters deep and 2 meters wide. HTC asks for a little less than that and doesn't allow any even less space – it just doesn't allow to launch anything.
Ah, for any of the glasses you need this free space. If you have Gear VR, PSVR or Google Cardboard, you can leave things in place. If you're with Vive, remove everything from the surroundings or you'll trip.
Which is the most comfortable? 2p3b2m
Without a doubt, the most comfortable of glasses is the PSVR. The bow that holds the glasses on your head is the softest and best fit, so soft it feels like you don't even have a thing that weighs 610 grams on your face. It's the only one I've ever used and it doesn't make me uncomfortable after half an hour of play. Oh, I have really big prescription glasses (aviator style) and they fit right into the PSVR. In others, I had problems and took my glasses off – even on Vive.

The Vive is second in comfort, as the weight is clearly focused on the front. In place of quilting and nifty mechanical adjustments, you have good old-fashioned Velcro on a fabric tape.
Which one is the best at ostentation? 6vp68
If you're looking to impress your friends and nothing else, Gear VR is enough. You can even show how cool the VR world is with Google's Cardboard. The Gear VR is simple to set up, but there are issues with tracking movements and you'll notice that with no problem.
If you really want to impress your friends, you'd better choose the other glasses. Vive, PSVR and Rift are much more immersive and have better quality screens. To show you the best experience of all, Vive is recommended for the great tracking system, and for the controls that respond very well to hand movements.
For real gaming, PSVR is the best. It's the most comfortable and has something coolest: games. Batman Arkham VR itself is fantastic.
Trading in kids, show the Gear VR if you are noob in this VR world, show the Vive if money is not an issue. If you just want fun and good games, PSVR is the best.
And to use for something other than gaming? 6z1u1u
The focus of the VR world is, in fact, games – there's pornography too, but that's left aside. You can watch movies on a gigantic screen that is glued to your eyes and that will give you a headache after hours of use. I played PSVR for an hour and I felt tired. More than that and the brain glitches.
There are a few experimental tools here and there, like taking a virtual ride in a car with Vive or even seeing an apartment without actually entering it. IKEA, which sells things for the home, already has a VR app that lets you create a virtual reality environment with the objects that are for sale.
None of these uses are cool enough to justify so much money on a VR headset – ing that in the case of the Rift and Vive, you also need a powerful computer on the other side of the cable. This could (and certainly will) change in the near future, particularly with a focus on education and medicine.
Second Life has already shown that companies set up meetings within the game, something that can happen with VR in a much more immersive experience. Museums are starting to work on the VR idea, like the natural history museums in London and Berlin, which are talking to Google.
Source: ArsTechnica.