Table of Contents 64q43
A Capcom decided to launch once again the game that originated the most famous horror franchise in video games: revelations 2. 2qn41
Resident Evil Everywhere 52422
As new platforms hit the market, Capcom re-releases several games from its horror franchise. Resident Evil, which was born in 1996 on PlayStation and Sega Saturn, was an absolute success in its time. In 2002, it was Nintendo's GameCube turn to receive the title, but this time in a completely redone version — hence the title Resident Evil Remake.

This new version has gone through a process of remastering, launching for PlayStation 3, Xbox 360 and, even better, for PlayStation 4 and Xbox One. Now, with the release on Nintendo Switch, we have a Resident Evil with all the pomp of its sister versions, but with the possibility to play anywhere.
Could this be the definitive version of Resident Evil? That's what we'll see next.
That's how a classic is made 562u38
Resident Evil (RE1) is the birthplace of the horror genre in video games. Or, as the style is popularly known, horror survivor (or survival horror). This title is bestowed on him not by chance.
The game begins with the narrative that strange murders are happening in Raccoon City. To investigate them, two police teams are sent to the scene. One of them, the Bravo team, disappears, then the other, the STARS team, is left with the mission to unravel what happened to their teammates in uniform. Upon reaching the place where the Bravo helicopter crashed, the investigation team is attacked by strange creatures, and on the run ends up arriving at a mansion, where the entire game unfolds.

O plot has few turning points (we won't give the details, even considering that it's a game of more than 20 years), but details of what caused the beginning of the terror are revealed. It is worth mentioning that, when starting the game, it is possible to choose between the characters Jill Valentine or Chris Redfield, and the story is then told from the point of view of each.
A very criticized point of the old versions, for PlayStation and Sega Saturn, were the performances of the actors hired to live the main characters. For the remake, on the GameCube, new actors were called, giving a much better result in the lines. The result, however, is still nothing Oscar-worthy, and has been reused in all later versions of the game.

Despite taking place in a mansion (and its surroundings), Resident Evil has claustrophobic scenarios. The game's pace is slow, as are the enemy characters, but danger lurks at every turn of the corridor.

The game's camera, which is fixed in each scenario, is used in favor of creating the feeling of terror. Add to that the fact that a single zombie is dangerous enough and can be fatal, and the result is a Resident Evil extremely successful in causing player tension (or fear, depending on one's sensitivity to the genre). , which is its greatest triumph.

The gameplay, therefore, can be a little clumsy. Aiming at a zombie can be difficult, thanks to the camera's position, as is moving around the scenery. It is common to walk in one direction and, when reaching a point where the camera is placed at the other end of a corridor, the player gets confused and moves the control stick in the opposite direction to the desired one.
controversial game design 4w4x6i
Resident Evil has a game design that harks back to its original time of release. Although some points are welcome in the modern industry, such as the high difficulty with its slow pace and little action, it is surprising that other factors have not been modernized after so many re-releases.
The game can be a little cruel to the player, especially the first-timer, as you have to be careful even with the amount of save used. In RE1, there is an item called ink-ribbon (ink ribbon), which is used to save the game. As the item is spent after use, there is a finite amount of times it can be saved in the game. Therefore, it is essential to save some for the end.

As the stock of items that can be carried at a time by the character is also limited, and the ink-ribbon takes up a space, it was to be expected that Capcom would remove the save limitation, which did not happen.
Speaking of items, the player needs to be careful when picking them up. That's because, after collecting some, it's not possible to get rid of it, and the way out to make room in the inventory is to use the item until you spend it or keep it in one of the chests that serve this purpose.

Such options make progress, for first-time players, slower than necessary, as it becomes essential to walk more around the map to make room for other items. The expected output, considering so many Resident Evil re-releases, would be to allow the player to leave an item around the scenario to come back and pick it up at another time.
Another noteworthy issue regarding Resident Evil's design concerns the mansion. From the beginning it is possible to access a good part of it, and the big key to the game is to find ways to access the other rooms (and external areas). This is done by collecting items through the scenarios and knowing how to use them in the right spots, which makes the game a great point n' click in three dimensions, with many puzzles to solve.

At no time does the player receive an indication of where to go next, or what the solution to the puzzle will be, which is one of the strengths of the game. For those who want to venture into it for the first time, it is suggested to use pencil and paper to write down important information that is not shown on the map, such as the location of items.
a well done port 4g4237
The version of Resident Evil for Nintendo Switch almost faithfully follows what was presented on the PlayStation 4 and Xbox One, being considerably better than the previous generation versions (PS3 and X360). This has its positives, but also negatives.
Visually, the game has the quality that reached the most powerful consoles, with emphasis on the lighting effects of the environments and characters. As for performance, it runs at 30 fps (frames per second), with rare drops in performance, nothing that gets in the way of gameplay.

This limitation is probably due to the graphics engine used, since games like Resident Evil Revelations (both) and Resident Evil 4 have 60 frames per second as a goal, even on Switch.
Perhaps the biggest difference present in the new version is the loading times. In the first release of Resident Evil, Capcom used the famous opening screens of doors as a way to mask the loadings of the game, which was kept in all later versions. The difference for this new version is that, in addition to the door opening time, a new loading appears, which, even small, irritates a little, since the game requires a lot of coming and going through the rooms.

As stated earlier, the port of Resident Evil for the Nintendo Switch follows the PlayStation 4 and Xbox One versions. If on the one hand we have a beautiful game with good performance, on the other we have a game that doesn't take advantage of things that only the Switch could offer.
Being able to take a game of this level to any corner, and in that quality, is excellent. However, the version lacks the ability to do some actions via the touch screen — such as managing inventory.
a high cost 26e14
Despite the quality of the game, the price that Capcom charges for Resident Evil is a little higher than expected. A physical version with the original game and Resident Evil was released, however, due to the storage limitations of the Switch cartridge, a code for the first game is provided in the box. Resident Evil 4, released on the same day, can only be purchased in digital format.

But the biggest problem is the cost to the consumer: each title is sold on the eShop (Nintendo Switch digital store) for $30 (none of them has been released in the Brazilian store yet). By way of comparison, in November 2017, when Capcom released Resident Evil Revelations and Resident Evil Revelations 2, there was also the practice of the physical edition providing a code for one of the games, however each cost 20 dollars.

Considering that 20 dollars is also the price charged for newly released games for the PS4 and Xbox One versions, it is difficult to accept that the extra value is worth the portability factor, the only differential of the copy for the Nintendo Switch.

Anyway, undeniably that Resident Evil on Switch is a job very well done, which deserves to be enjoyed by any enthusiast of the genre and by fans of video games. It's an excellent game, but it has some features that seem dated. It would be great to see such treatment given to Resident Evil 2.