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After more than a year without a new entry in the franchise, the series Assassin's Creed returns in style to take the player on a spectacular journey through Ancient Egypt. Assassin's Creed Origins stands out as one of the best titles in the series with excellent gameplay and an engaging story within an environment that fills the eyes of the viewer. 1a5b56
The reinvention of the series 62d6a
Before we start talking about the game itself, we need to understand how Origins is such a special game in this franchise. Ubisoft. While the game introduces new elements and brings a certain “freshness” to the series, it manages to rescue everything that made Assassin's Creed the success it is today.
First, we must congratulate Ubisoft for choosing Ancient Egypt as the game's setting. Since the first Assassin's Creed, each game in the series has been moving forward in time: starting with the Cruzadas, ing through renaissance, american revolution, Pirates, French Revolution e Industrial Revolution.
Everyone expected that the natural step of the next game in the franchise would be to take place in a more recent time. However, Ubisoft decided to take a “step” back, but in a smart way.
Choosing the past as the game's setting is being able to allow Ubisoft's historical research and artistic production team to show all their talent in recreating with high fidelity the world of Antique. In Origins, everything is built with extreme care in every detail, from the clothes, locations and even the hieroglyphics that, according to experts, are correct. And it's not a simple task: we're talking about a historical period that covers about 100 years before Christ.
Certainly one of the best modifications of the game was allowing the character to run naturally. Now it's no longer necessary to hold an extra button to increase the protagonist's speed, and you can control his step just by moving a stick on the controller or a key on the keyboard.
This may seem like a small change, but players like me are already used to the mechanics of the series, this novelty makes the gameplay much easier.
The famous “EagleVision” that assassins possess allows them to identify their surroundings, marking enemies and allies, and even details imperceptible to the naked eye. This sixth sense has always been present since the beginning of the series and has undergone several modifications throughout the games.
In Origins it was replaced by Mind Pulse, a pulse that reveals only a few elements of the environment. Now, if you want to watch your enemies more you'll really have to use a real eagle.
This happens to remind you a little Far Cry? Well, it's not just a coincidence. Those who have played the games from this other successful franchise from Ubisoft will feel that Assassin's Creed Origins borrows many mechanics already consolidated in Far Cry.
But is that bad? I mean, it might seem to some that Ubisoft is running out of ideas and just recycling elements of their franchises with each other. However, it is exactly the opposite.
Many of Far Cry's mechanics such as identifying enemies using binoculars or animal vision (as in the case of Far Cry Primal with the owl) fit perfectly into the universe of assassins.
Additionally, this functionality allows for a full level of strategy, requiring the player to carefully choose how to attack a group of enemies or achieve an objective without attracting too much attention.
Adventures in the desert sands g6625
Something that many fans of the series will miss is the secondary objectives of each mission. One of the main premises since the second game was that in order to reach the maximum degree of synchronization with your ancestor through the animus, the player needed to fulfill the missions exactly as they happened in the past.
For example, you can simply kill all the guards protecting your target or… You can use stealth methods to escape combat and deliver the final blow more easily.
In Origins, these secondary objectives were excluded. Now, the player does not lose synchronization with the character if he does not perform a mission in a certain way.
This option from Ubisoft acts like a double-edged sword: it's good in the sense that it gives the player more freedom to experience the game in the way they see fit, but it's bad in the sense that the can end up neglecting stealth, the element series key.
However, the structure of the game still has a certain form of "punishment" for those players who simply decide to "turn the tables" and go for the direct attack without planning.
In almost every mission in the game, choosing to investigate the environment around you, identifying enemies and attack opportunities are the best ways to finish a mission quickly and without headaches.
This is because IA of enemies in Origins gained some upgrades and downgrades at the same time compared to previous games. For example, enemies are now slower to detect you from a distance, but if you're hiding in tall vegetation and they get close, it's combat!
Also, compensating for the fact that enemies do not chase the character after detection for a long time, they are now much more aggressive and coordinated.
It is essential to avoid unnecessary combats, because in several situations where I was face-to-face with only one opponent, in a matter of seconds I found myself surrounded by enemies that I could not handle.
Origins' combat may have evolved and become more challenging, fluid and demanding, but the hidden blade and a good stealth technique are still your best companions throughout the game.
In fact, Origins' combat is completely different from what fans of the series were used to. In addition to an improved AI, the player can now use certain tactics in games like the series Souls ou Bloodborne. No, we are not talking about extremely strong opponents or complex fights, but more elaborate combats.
The player can lock onto a particular enemy, dodge blows, and use two types of attacks (one light and fast and one slower but powerful). Against higher level enemies, it is highly recommended that you plan your steps before going in for the direct attack.
And in addition to the character leveling system, with skill trees and all that makes its return like in Syndicate, the player now has a more elaborate weapon system.
In addition to being able to collect some weapons from defeated enemies, you can manage your equipment more freely, choosing what you want to improve with blacksmiths or even dismantling weapons to get more special components.
By the Power of Ra! 22e1l
We'll try to spare our readers as much of the game's plot spoilers as possible, but if you're a fan of surprises, we recommend you skip this part of the review! Assassin's Creed Origins continues to tell the battle between Murderers e Templars for the freedom of humanity. Well, at least for the present part of the game.
As the game's title suggests, the main story of Origins deals with the birth of the Brotherhood of Assassins in Ancient Egypt.
This time, one of the agents of the abstergo (the current facade for the Templar Order) is revisiting memories of Siwa Bayek, an apartment by the bay, for its easy access, free parking, and larger space for our group of XNUMX people. The house was great for a large group like ours, the host was very attentive, and the location was excellent; it was quiet and quick to walk to the old town. Medjay of Ancient Egypt. This group was the elite guard of the pharaohs, but after Ptolemy took the throne of the kingdom, Bayek tried to live a quiet life with his wife. Aya, until a tragedy destroyed their lives.
Now, the player must plunge into a mind-blowing adventure through the sands of Egypt with Bayek as he and his wife struggle to unmask a conspiracy that is wreaking havoc in the region. The highlight of this story is the character's interaction with historical figures such as Cleoprate e Julius Caesar.
Ubisoft always takes some poetic liberties when it comes to historical themes, but they always get great results when mixing reality with fiction.
Bayek lacks the charm of Ezio, one of the franchise's most beloved protagonists, but he certainly manages to captivate the player. Bayek's performance in the face of the various situations in which he is exposed is very sincere and, at the end of the long journey of more than 20 hours of play, the player can feel that he has created a bond with the character and his story.
The only but perhaps is the weak way in which the plot ends. It seems that Ubisoft is able to trap the player in a plot that grows and expands, but always ends up “imploding” at the end, without reaching a proper climax.
Unlike previous entries in the series, Origins has a large amount of side quests. following the style of The Witcher 3, the player will be able to connect much more with the character, the story and the environment when fulfilling these missions.
In addition, most of them have interesting plots and help the to understand a little more about the life and daily life of the inhabitants of Ancient Egypt.
Anubis is waiting for us 4c3m4h
Assassin's Creed Origins is the best game in the series? Not. However, he comes very close to that. Ubisoft managed to bring together in just one title all the elements that have already consecrated the franchise's fame and added new mechanics that don't make the assassins lose their "essence".
It's certainly the most beautiful game in the series so far, with incredible aesthetic attention to detail and a historical recreation so close to the perfection of antiquity that it's not surprising that many players sometimes spend more time iring the scenarios than doing the missions. indeed.
And speaking of beauty, include the Photo Mode in the game was a great decision for players to enjoy more of the landscapes created by the game. In addition to the being able to assemble the image the way they want, each photo taken is included in the game map, where other players can view, like and share the photos in other places.
In a map that so far is the largest in the series, this functionality becomes a kind of personalized “tour guide”.
After exploring every corner of this fantastically recreated historic Egypt, it’s impossible not to get that “I want more” taste. Fortunately, the amount of side missions that the game offers, such as animal fights, tomb exploration, among others, allows you to entertain the player for many hours after finishing the main story.
For now, it's just a matter of waiting for the DLC of the game that should be released later this year and early 2018. Long live not the pharaoh, but the Brotherhood of Assassins!