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It's rare for Nintendo to trust an outside studio to work on releases in their flagship game series, and even more so for them to listen to an independent developer to craft a completely unexpected crossover. Evidently someone at Nintendo was a fan of the roguelike-style game, Crypt of the NecroDancer, giving to Brace Yourself Games the privilege of creating a crossover game with the famous series The Legend of Zelda: Cadence of Hyrule. 3c3773
O showmetech had access to a digital copy of Cadence of Hyrule protocols for Nintendo Switch and, after an intense week of gaming (and several missed beats trying to follow the rhythm of the songs), we bring you a complete analysis of the game covering all its details, strengths and disadvantages.
Keeping pace with Hyrule 4z134f
Cadence of Hyrule is mashup perfect of two styles: the RPG of the Zelda series and the mixed mechanics of roguelike mixed with music of NecroDancer. By choosing different elements from NecroDancer and Zelda, the developers created a fantastic combination! Contrary to what many might think at first glance, it's not NecroDancer with a Zelda skin and, thanks to a plethora of gameplay options, it can easily be fun if you're a fan of one and not the other.

The game begins with NecroDancer's Cadence from Crypt appearing in the air and unceremoniously crashing into Hyrule. Fortunately for the inhabitants of this cursed land, she did so just as the King of Hyrule, Princess Zelda, and Link had been put to sleep by Octavio and his magical Triforce lute.
With a fairy guiding you through the tutorial (very similar but not as boring as Navi from the classic Ocarina of Time) to learn the game's controls, you choose Link or Zelda to be your first hero in the adventure and can switch between them and Cadence as you go. that you delve deeper into the adventure. You can play as Zelda for pretty much the entire game if you want. After all, even though she has her name in every game in the franchise, it's not every day that the princess of Hyrule gets the chance to be the protagonist of her own story, is it?

Every time you start a game, the world is created anew around a few key points – Hyrule Castle, Kakariko Village and four dungeons – creating a mix of procedurally generated areas tailored for battle and puzzles. The world is designed following the same top-down visual and camera style as classic Zelda games like A Link to the Past e A Link Between Worlds.
Hyrule is made up of a large grid of screens your character moves through and some weapons and abilities to unlock as you adventure, although where you'll find them in the world is randomized. You can also pick up some gear items – a shovel for digging into smooth walls, a torch to extend your vision in dungeons, and a ring and boots that can have various defensive and offensive benefits. With the same durability mechanics as Breath of the Wild, these items degrade over time or, if made of glass, may simply break when you take damage.

The main difference in the original NecroDancer is that it is a game in the mystery dungeons that works to the sound of the soundtrack. Every step, attack or skill taken causes the player to see all enemies and objects in action acting at the same time. If you move in front of an enemy while he is coming to attack, you will get hit, but you will also be able to learn and see his actions.
The difference is that you can only act in time with the music, forcing you to keep moving, making snap judgments and often leading to fatal mistakes. Fortunately, once you've cleared an area, this rule is relaxed and you can move around as much as you like and enjoy the music worry-free.

Keeping pace with the adventure 704d1x
The absolute highlight for fans of The Legend of Zelda will be the simply sublime remixes of music genres made by Danny Baranowsky of the series' classic melodies. Of course, the main series theme is still dynamic and exciting, although it's not used as the title song as you might expect, but there's a metal number as you head to Death Mountain, smooth jazz in the ice dungeon, and to Song of Storms in a tribute to the Ocarina of Time mill.

Each little song has been split into two ways depending on whether there are enemies on the screen and if you need a strong rhythm to go along, or if you've cleared the screen and a more relaxed interpretation can be displayed. There will certainly be no shortage of different rhythms to please the most varied types of players' ears!
A few too many mistakes could spell the end of your run in the original NecroDancer, but even when Cadence of Hyrule throws a dozen enemies at you per screen, the game isn't all that challenging. Sure, you have to learn a few tricks for each enemy, but just grab a few extra hearts and pick your favorite weapon and you won't die as often.

But if you end up dying, don't despair! Upon being defeated, the player only loses their Rupees and equipment before respawning at a Sheikah Stone of their choice (always to activate one when you see it) and a shop will allow you to restock some equipment to make your journey less difficult.
Fortunately, the player has several options to customize the game's difficulty to his wishes. To make the game easier, there is a mode fixed beat, which blocks game actions when pressing the button instead of music, allowing the player to consider each move more carefully and bringing the game closer to a mystery dungeons pattern. NecroDancer veterans may prefer to go in the opposite direction, increasing the difficulty with double time e permadeath, and with a daily challenge based on a shared randomization.

There's also two-player co-op mode, which works surprisingly well thanks to the real-world fixed-screen views, but considering how much you need to keep your pace and timing to ensure you don't miss a beat and lose your multiplier, playing with a single Joy-Con and using an analog stick for movement is pretty tricky. Therefore, the best way to play this mode is with a pair of Joy-Con or another controller with the directional pad and buttons.
If there's one real gripe with the game, it's that it's an action-oriented Zelda game that aims to send you into combat instead of making you use items and abilities intelligently. Because of procedurally generated scenarios, there is no guarantee that it will have a bow and arrow or a hookshot, which means that puzzles and enemy designs cannot be built around them.

This doesn't make the items useless, but it does mean that as you keep up with the pace and face half a dozen enemies coming at you through a gap a square wide, in the end you only use your sword and occasionally swerve backwards. You won't think about which item to use because time is against you and direct combat is usually the easiest option.
Games + music 4e706m
After playing a game as awesome as Cadence of Hyrule we could basically fill an entire list with Nintendo games that should get the same treatment. From the natural atmosphere of Donkey Kong Country, to the sci-fi riffs of Metroid that metal musicians love, to the new-school punk sounds of Splatoon, to the iconic tracks of the franchise of Mario, everyone is ready for a potential musical spin-off.

Castlevania is a digital work of art both for its gameplay and the sheer variety of fantastic gothic techno music it presents to players. The melodies simply get your blood pumping faster as you prepare to kill some bloodsuckers. The overall design of the Castlevania series, using temporary items to explore a massive castle full of monsters, would also easily translate to the NecroDancer formula.

Many players would be grateful for a good period of games in the series Metal Gear after the confused exit Konami from the creator of the franchise, Hideo Kojima. However, a combination with a NecroDancer-style dance game, as strange as it may seem, would be worth investing in. Metal Gear is never afraid to inject some random bullshit into serious military action in games. Snake sneaking around enemy bases is basically the same as exploring dungeons. And Metal Gear is full of incredible vocal tracks that would be perfect in a music game.

final Fantasy technically already has a spin-off with both games Theater Final Fantasy for Nintendo 3DS. But while they featured some light RPG elements, they were just tapping and swiping the icons to the beat. What we're looking for here is a complete adventure based on the iconic Nobuo Uematsu of this JRPG franchise.

From anonymous contributions from Michael Jackson to the beloved sound of the band 40 Crush, there's a lot to choose from when thinking about a platform game with music from Sonic. and the success of Sonic Mania should convince Sega to hand over the hedgehog to the indies. The game manages to perfectly combine nostalgia and innovation and seeing a combination of these with a musical appeal combined with the speed of sound of the blue hedgehog would be fantastic!

Last but not least, we need to mention that despite their disconnected fantasy/sci-fi worlds, the developer's projects Supergiant Games share many things in common. They have beautiful illustrated art and deep strategic gameplay systems. And most relevant here, they have impressive soundtracks by the composer. Darren Korb and the vocalist Ashley Lynn Barrett. So if it's Bastion, Transistor, Pyre, Hades or something new, we need a Supergiant Games game that is even more about the music.

The Legend of the Musical Hero 2c2z3n
Cadence of Hyrule is much more than Crypt of the NecroDancer with a The Legend of Zelda skin. From the classic Zelda art style and basics to the addictive NecroDancer gameplay with a soundtrack packed with delicious remixes, this fantastic and unexpected combination brings together the best of both worlds and combines them brilliantly.
