Table of Contents 64q43
Darksiders Genesis is a spin-off with a different style from the main series Darksiders – one of the few franchises of the extinct THQ which still receives new titles and updates through the company's strongest "arm", the THQ Nordic. The franchise is known for its frenetic action in the hack n 'slash, which mixes RPG elements with a narrative worthy of the best Hollywood blockbusters. 5qn13

Since the first game in the series, each entry has focused on one of the Horsemen of the Apocalypse (War, Death e fury, so far) and its eternal conflict between Heaven and Earth, angels and demons. When THQ Nordic showed off a preview of Darksiders Genesis, a spin-off title that would have a different style, many fans of the series wondered if the game would keep up with the other entries.
O showmetech had access to Darksiders Genesis protocols for Nintendo Switch and, after a few days of intense gaming, we bring you a complete analysis of the performance of this apocalyptic journey through an isometric world and with deeper touches of RPG on the screen of the small (but powerful) console from Nintendo!
Between Angels and Demons 1a1l4v
As its name implies, the plot of Darksiders Genesis takes place before the plot of the first game. The plot revolves around the history of war and conflict of the Horsemen of the Apocalypse and their quest to stop Lucifer from causing all-out war after the fall of Eden. All this Dantesque plot is accompanied by a fun and energetic action between two of the knights (War e Strife) through an impressive selection of highly detailed locations.

Best of all, the game allows you to switch between Knights at any time, using their different sets of moves that are necessary to progress on your journey. This mechanic makes the gameplay very flexible and prevents the game from being repetitive, when it throws many enemies and similar situations incessantly on top of the player. On the other hand, facing the same types of monsters is a characteristic of the series (and almost all RPG games) because, as the saying goes: “Practice makes perfect”. It can be tiring, but the player ends up developing personal techniques and creating their own style to face any type of enemy without shedding a single drop of sweat.
The characters and action are very similar to what players are used to in a game in the Darksiders series. War remains a huge Knight, of few words, who swings a gigantic sword wherever he wants it to go (not caring too much who or what is in his way). His attacks are brutal, mixing direct force with special moves unlocked as you progress through the game.

Strife (a Knight making his debut in Darksiders Genesis) is agile, slashing left and right with double daggers and unloading a pair of pistols at enemy hordes (any resemblance to Overwatch's Reaper character is no coincidence). Both characters have a variety of wild finishing moves and their own special abilities.
The protagonists complement each other satisfactorily, and if you have a favorite, there are times when you need to change characters, something that brings a different dynamic to the game and prevents the experience from becoming too repetitive. In addition, each knight also has various abilities that the other does not. For example, War has a circular blade that can activate distant mechanisms, and Strife can create portals through which objects can be launched.

Thus, solving many of the puzzles present in the environments usually requires the Knights to work together. However, it's not just special abilities that the Horsemen of the Apocalypse are made of: later in the adventure you'll unlock demonic forms for the two brothers and a super powerful move for each of them, dealing devastating damage to enemies. It's like a "final blow" that you'll rarely use in the game, but that could be the difference between victory and defeat, depending on the hellish situation you find yourself in.
Another character that returns in Darksiders Genesis is vulgrim, once again seeking souls in exchange for important goods and special items, while the new merchant Dis offers combat upgrades for each sibling. Character progression is accomplished through collecting Creature Cores, objects thrown from enemies that can be slotted into a shared skill tree to improve offense and defense and activate various active and ive effects. As the Creature Cores serve to improve the stat levels of the two Knights, you don't have to worry about managing their usage.

Overall, there's a ton of stuff to collect, unlock, and explore in Darksiders Genesis, and each stage has a few alternate paths and hidden corners that often require you to return with new abilities to complete, ensuring a good replayability factor. In addition, exploring the scenarios is one of the most fun tasks in the game, as each location has a unique look and several points to be discovered. At this point, the game was able to fantastically copy the style of game mechanics from similar works like the series Diablo e Torchlight, in addition to the visual style with its backdrops rich in visual details and isometric perspective.
From the fifth of hells 2a355r
There are so many good quality elements in Darksiders Genesis that any kind of issue is almost completely ignored, but there are still some minor obstacles that can annoy the most attentive and demanding gamers. In addition to the fact that the camera is too far away from your character to try to display as many elements of the scenery as possible, the screen can get very busy, which means it's not always easy to keep track of where you are and what's happening around you. around.

The irregularly shaped scenery also doesn't help the player to be able to follow his character clearly. While in similar games like Diablo the scenery is removed or graphically obscured when there is a rock or other element in the character's path, in Darksiders Genesis the character's vision is hampered by this type of obstacle in the scenarios, in addition to the enemies being invisible.
Certain camera angles make platform sections hardly frustrating multiple times. Also, the inclusion of split-screen multiplayer seems almost pointless. Such a co-op mode of play feels very natural in a game with two main characters, but not having control over the Knights and giving up the option to change actually detracts from the experience. It's not necessarily a negative aspect of the game, but players can enjoy the game without any problems if that option didn't exist.

A bizarre feature for an exploration roleplaying game is that the map doesn't show your position on it. It just highlights which section you're in and leaves marked where you've found collectibles (and there's a lot to find), but it's not great for getting your bearings. However, players should not be concerned about this aspect, since most maps in Darksiders Genesis are linear and without many alternative paths to choose from. Oh, and if you're not a big fan of dialogue in the Darksiders series, Strife's clichéd expressions might annoy you a little when they're said at random moments in the journey. In addition to being a little funny, they break the immersion in the game and seem like something forced that was inserted just to try to give some touch of personality to the character.
Despite not needing a very high graphic power to run with its visuals to the fullest, the inferior graphic quality of the Nintendo Switch version of the game is evident when compared to the PC and PS4 versions, with some low quality textures and elements blurred. However, the game is still a visual show on Nintendo's small console.

The environments are detailed and beautifully designed, and spell and skill effects light up the screen like fireworks. It also runs smoothly, sacrificing 60 FPS (the game's normal frame rate when running on PC) for clean, unhindered performance at 30 FPS, except for boss fights. There are noticeable some momentary “stucks” at some points in the adventure, although it is not common enough to be a major issue that seriously harms the player's experience.
Darksiders Geneis: A new path for the series? 203c3o
The version of Darksiders Genesis for Nintendo Switch offers everything the original game has, with just a few sacrifices in the graphics. THQ Nordic was not able to copy perfectly the formula already coined by Diablo and Torchlight for games of this style, but it made a great adaptation of the hack n' slash genre of Darksiders for a game of pure RPG style. In any case, Darksiders Genesis is an exceptionally fun and well-made game that manages to fit in without too many problems into the overall landscape of the franchise. Even with a different presentation that fans of the series are used to, it is an adventure worth checking out up close.
