Table of Contents 64q43
The wait is finally over! After long years of development, The Legend of Zelda: Tears of the Kingdom was finally released to Nintendo Switch! Link's epic new journey across the lands of Hyrule promises even more freedom than its predecessor, as well as being one of the biggest releases of the year! 434w1n
Whether through new skills, items, equipment or even its story, the game expands on exploration and other concepts that made Breath of the Wild be so critically and publicly acclaimed. In this review, the showmetech will look at key aspects of the game such as gameplay, graphics, soundtrack, and storyline, and see if it can live up to the high expectations of fans of the franchise.
It's worth ing that, although we try to avoid spoilers as much as possible, sometimes they are unavoidable, so here's the warning!
Watch the video on the Showmetech Channel:
A new and complex story 3d5a3i

As you may , when Breath of the Wild was released in 2017, it brought several concepts to the franchise, such as open world exploration, different powers and abilities for Link and a new way of experiencing the story.
In that first journey, we didn't follow events of the present, given that the game's plot had already happened, since the main character was defeated 100 years before and, at that moment, we needed to travel through a destroyed Hyrule in search of memories and allies , so that we can finally defeat the forces of Calamity Ganon.
Not wanting to spoil the storylines of both games, but it's safe to say that you'll find the same narrative approach in Tears of the Kingdom. There will be few moments when we will witness the events of the game live, facts that happen with the presence of Link there. Equals Breath of the Wild, in which events are spread across the map and the player needs to be in that specific place to recover those memories, but this time, it doesn't try to be simple.
For our happiness, despite maintaining the same structure as the previous one, the story manages to be more engaging and interesting in this second game, especially for those of us who are addicted to the Zelda universe. The plot addresses the beginnings of the creation of Hyrule and the difficulties faced by the characters in order to seal Ganondorf, the Demon King, in the past. Many of these events echo right up to the present day.
Furthermore, it is also worth mentioning that the Nintendo made the story a little more violent and raw at several times. If we compare the memories of the two games, we can see that Tears of the Kingdom it better shows the harsh reality of living in a kingdom destroyed by the forces of evil, with many “worse” events that we can see when exploring the map.
However, while the script itself is excellent, the way it works within the game could be improved, because with so many interesting events and an ongoing story, they are presented in a way... frustrating. For example, thanks to the unique open world exploration that Tears of the Kingdom offers, we'll likely find memories randomly across the map, which isn't necessarily a good thing.

Thus, the revelation of an “x” event could be much more impactful if it were found before another event, and vice versa. This lack of linearity can end up turning interesting and impactful revelations into something whatever for simply being out of order.
This is something that didn't happen in Breath of the Wild, since the memories brought more general and less specific events, therefore, the order in which we found Link's memories was not so relevant. This is not a very big problem, but it can hinder the experience of each player a little.
A very useful recommendation I leave is the following: if you want to understand the events in chronological order, the ideal is to skip them when you find them, and only watch after gathering all of them. That way, you avoid some major spoilers that could detract from the experience. However, if you're that player who doesn't care so much about these details, you can explore the development of events without major worries - they're excellent.
The gameplay 3j195x

But is it good news y'all want? So let's talk about the aspect that Tears of the Kingdom stands out most and makes it truly unique: the gameplay! For those who've been waiting for this release for years, it does, and it's as good as it gets. Breath of the Wild, make it look like its predecessor was just a superficial testing version. It seems a bit exaggerated to say that, but in a short time of gameplay, it is possible to notice this difference.
Of course Nintendo didn't want us to think that of the previous game, but seriously, it's unavoidable! How the gameplay flows in Tears of the Kingdom and makes the experience of exploring this fantastic open world even better! Link's new powers take us beyond our creative limits and open up a range of possibilities never seen in the franchise, in which you can unite desires and your mind with the physics of the game to create routes, combat situations or just have fun.
For example: at various times in the game we need to solve some puzzles, but the coolest thing about it is that there are countless ways to achieve this goal. Whether it's obvious and direct, or carefully analyzing each part, we never feel trapped in the same type of resolution. Our creativity is the limit and there are almost always four or five different ways to end each situation that, fortunately, are not limited to specific parts of the game, but to the entire scenario.
That way, for those players who like to dedicate a lot of time in order to find complex solutions to their challenges, Tears of the Kingdom it's a full plate! The game allows us to have unique and personal moments, which makes each gameplay a special adventure.
Ultrahand deserves mention 1h6w34

Much of this game's freedom is in Ultrahand, a Link ability that revolutionizes the way to play something in the open world. Basically, it works like an adhesive tape that allows us to stick one object to another, and that's extremely powerful! It is not possible to put such possibilities in text: what Nintendo briefly shown in the trailers is just a little potential of her.
Finally, through Ultrahand, we can unleash our creativity and interact with the scenery in a way never seen before in a game of this genre. We know that this statement may seem exaggerated, but the list of possible feats to accomplish is endless. Want to cross a place but don't want to climb a mountain? Simple! Create a ladder from scratch using the Ultrahand or try building vehicles that would make Dominic Toretto (Fast and furious) be jealous.
And, it seems, the Nintendo predicted that this would be one of the most popular skills in the game. That way, wherever we go around the map, we can find materials in abundance to use in the Ultrahand and be able to explore the limits of the game. Almost every object you can interact with on the map can be used alongside this ability to create something new.
In addition, the addition of zonal devices to the game raises the level of fun even more and also opens up a whole new range of possibilities. They are items scattered around the map or collected in our adventures, which allow us to explore our more chaotic side. The options range from objects like flamethrowers to wind turbines or steering wheels that allow us to control the creations. It is a veritable amusement park for those looking for creative activities.
In the midst of so much newness like that, who knows Hyrule can wait a little longer to be saved, right? Instead of rescuing those in need, maybe you get distracted trying to craft a pirate ship or even a plane. With endless possibilities, your ultimate goal may take a little while longer, but your adventure to get there will certainly be unforgettable.
Explore the map without rush 5j5v2m

When it comes to an open world game, it's normal to see a rain of information thrown in our face all the time: mission markers, secondary objectives and even a clear path to follow. But, in reality, this is sometimes so generic and obvious that it takes away the feeling of really exploring and taking advantage of the game's possibilities.
It seems that Nintendo realized this and decided to do it differently: he adopted a more old school and minimalist, in which it is necessary to pay attention to the characters' dialogues to know where to go. It started in Breath of the Wild and continues on Tears of the Kingdom. In this way, the game allows us to play in the atmosphere of the open world and discover new things on our own.
So, for example, when we talk to certain characters, we can end up missing important details. For example, in a specific situation, we were asked to find texts that were spread across a certain region. So far normal, but there was one detail: there were no indications about their exact locations.
Thus, we had to study the map, compare it with the information we received during the dialogue and look for the texts by force. Furthermore, when we found the objectives, a notice did not go up on the screen to inform us that we had completed the task, requiring us to go back to the NPC who gave us the mission and confirm everything personally.
Although these mechanics bring relief amid this avalanche of open world games that all seem the same, there will obviously be players who can turn their noses up at this style. Not everyone has hours and hours to dedicate to the game, so it's that kind of approach that I liked, but others might not like it and it's part of it. Tears of the Kingdom he manages to be good at what he sets out to do, but if it's against your taste, you'll find reasons to complain.
Anyway, a little before this magnificent game was officially released, some fans retrieved a talk that some people related to the Nintendo had ministered in Japan in 2017 on the challenges of producing Breath of the Wild. The company had to reinvent a lot of content that was already considered consolidated for the open world genre, in order to make this exploration more interesting for the player.
Watching the video changed my perception in many ways and made me pay attention to others. Although I often feel lost in that huge map, which still manages to run well on Nintendo Switch, that was their real intention from the beginning. Despite having my objective in mind, there are so many things that call my attention among the mountains, forests and other scenery that I simply forget what I was doing, just to satisfy my curiosity, and it doesn't take long for new possibilities to emerge.
The two laptop games Nintendo know how to convey this feeling very well to the player, in which the final reward is not in the valuable or rare items that will be received - since a good part of them will be broken much later -, but in the fact that we are satisfied with our effort.
Using an example from my adventures, when I found a stone that needed to be removed from within a certain place to fulfill the mission, I spent a good few minutes working on the production of a rocket: when it worked, that was enough to leave a smile on my face. my face.
Heaven, Earth and Depths s6gs

Trailers leading up to the game's release highlighted Hyrule's floating islands, and yes, they play a crucial role in the story. But there's more, because the feeling of falling from one of them and returning to the lands of Hyrule is wonderful.
Furthermore, Nintendo added a new gameplay element that lets you explore the world in three different levels. You don't have to limit yourself to walking the surface of Hyrule or jumping from island to island in the sky. Now, we can descend into the depths of the setting and face the dangers that lie below.
While they didn't get much attention in trailers before release, the underground maps in Tears of the Kingdom are very important to the game's story and add a new dimension to the gameplay. They are as vast as Earth's Hyrule, but the danger of exploration is high, yet rewarding.
The underground region is home to a huge variety of hidden equipment, many of which will shake the hearts of the most ionate fans of the franchise, but reaching them is not easy. You have to be aware of the enemies that surround you so as not to be surprised and lose progress.
In addition, the place is quite dark and difficult to see, so we need to find ways to light the environment through the items we collect. The situation is even worse, since much of the damage received by Link while underground cannot be healed with food alone, so if the character is exposed to these attacks for a long time, the risk of being defeated increases even more.
Fortunately, there are many ways around these problems as we progress through the story and move further away from the beginning of the game. Whether it's through equipment, different foods, or simply coming into with sunlight, we can overcome these obstacles to considerable satisfaction. Of course, many of these resources will not be available to the player at first, so your first steps there are crueler.
Companions help you on the journey 1e2y4h

Still talking about gameplay elements from Tears of the Kingdom, there is a big news that has not yet been revealed in the trailers and that may catch many players off guard.
Unlike Link's previous solo adventures through Hyrule, this time we can summon avatars of some of our companions. They help us in battles or grant us new useful powers in the most different aspects of the game.
Look, I don't want to go too deep into story spoilers, as that would spoil everyone's experience exploring this fantastic game. Only for those who are anxious for some detail that the Nintendo left out of the trailers, you can expect that over the course of Link's journey through Hyrule in The Legend of Zelda: Tears of the Kingdom, the presence of some companions will make combat and exploration of the map even more interesting.
And that's just one of the game's many high points. At first, you don't know what to expect, partly because of the mystery of the developer who chose to reveal little in their videos before the official launch of the game, so each new discovery is a positive surprise, since many of them really are unexpected things.
The fights seem harder 1q56t

Several enemies that existed in Breath of the Wild appear again in Tears of the Kingdom, but don't think they are the same as the previous game. Several new features have been added to each of them, whether in combat artificial intelligence or in other aspects, which makes the battles against them even more complicated than before.
Either because of an altered and differentiated attack pattern, or because it deals much more damage, fights are much more challenging. In addition, we need to consider what we will do against each enemy, from studying the environment to creating better and smarter strategies, and this is another point that has evolved compared to the previous game.
And thanks to Link's Fuse ability, we can still fuse our weapons to different objects found throughout the scenario, including exchanging the tips of our arrows for parts of monsters, flowers and even pieces of meat. It sounds crazy and, in fact, some equipment just changes the look, while others have a greater utility, but this turns each combat into something unique and also makes us forget about that concern with the durability of weapons.
The temples make their triumphant return! 1k4a3x
Although the essence of the two games is the same, Tears of the Kingdom introduces some changes that go beyond what we've already covered about powers, weapons, and armor. The most considerable of these are within the main quests.
who played Breath of the Wild or followed gameplays of the game, one of the main objectives – with the exception of invading Hyrule Castle to defeat the Calamity Ganon that could be faced at any time -, right? That of traveling throughout Hyrule and solving the problems of the other 4 adjacent kingdoms caused by the cursed Divine Beasts, but which had frustrating designs and final battles.
Already in Tears of the Kingdom this issue has been resolved: Nintendo greatly improved this aspect by bringing back the nostalgic temples present in previous games in the franchise. This news may take many fans of the saga by surprise, as there are now real challenges, which add tons of fun to the game. Getting to them can be a real journey and, at the end, we are presented with an epic battle.
The graphics on Nintendo Switch 5y175d
The Legend of Zelda: Tears of the Kingdom follows the “cartoon-like” visual style of its predecessor, which fits perfectly with the graphics capability of the Nintendo Switch. Although the console chose to be more compact instead of having a lot of processing power, rest assured! The game is still visually beautiful and pleasant to play, which is a pleasant surprise as well.
So, don't expect great visual innovations in the game, since it was released for the same console as the previous one. The logic applied in Breath of the Wild is retained here, where gameplay is prioritized over looks, but that doesn't mean the game is ugly.
The scenery and landscapes are magnificent and leave nothing to be desired. If you doubt it, you can spend a lot of time just enjoying the beautiful decorations created by the game's team, especially when looking at the sunset while riding your horse. The "cartoons" graphics match very well with the spirit of the console, which makes everything even more beautiful.
The beauty of the game also reveals itself as we explore the map. The vast and breathtaking world of Hyrule offers a wide variety of settings, from scorching deserts to snow-capped mountains. And, to be honest with you, the transition between them is so smooth that it's often hard not to stop playing just to appreciate the contrast so well executed between the environments.
And the performance of The Legend of Zelda: Tears of The Kingdom? 6i6714
Tears of the Kingdom No. Nintendo Switch it is not a masterpiece in performance. It fulfills its role by delivering something close to 30fps, but at a somewhat low resolution, even in mode However,. If you're going to play in portable mode, the situation is a little worse, but for those who are already used to the company's hybrid, it's something normal and expected.
What impresses here is the fact that the console still does the job. Performance is as good as Breath of the Wild, even with a much more expansive map that stretches from the skies to the depths, full of new features without sacrificing beauty and performance, a feat that deserves applause from the people responsible for this optimization.
Of course, if you're the demanding type who only enjoys playing with FPS at the heights and in a resolution as high as that of the television, you might end up being disappointed. But that comparison happens every time a new game comes out to Nintendo Switch: Is it fair to compare the performance of the small console with the power of its competitors in the market?
Price and availability 1s705x

Great news for Brazilian fans is that the Nintendo officially launched the game in Brazil, so right now it is possible to buy the physical version without having to resort to import services. In addition, we also have access to the console and custom control of Tears of the Kingdom.
If you are interested in purchasing the game, it is available from Amazon for $ 399,99. The Nintendo OLED Switch, special with a customization of the game, is available from R$ 2.999,99 and the Pro Controller, which also received this treatment, has a suggested price of R$ 449,99.
Is Tears of the Kingdom worth playing? 5y3u14
In the shortest of answers, yes. As I've said before, The Legend of Zelda: Tears of the Kingdom is one of the biggest releases this year, in the history of the franchise and, who knows, open world games. He puts together everything he's done Breath of the Wild being a gamer and on top of that raises the bar, bringing an even more exciting and challenging adventure.
Through its excellent game design, the Nintendo raised the bar for its next installment in the Zelda franchise, as it's impossible to imagine the company suring the ideas so well executed here. Furthermore, despite traveling through an already known world, this is one of those adventures that made me rediscover the happiness of exploring a world in a surprising and exciting way, as if it were the first time.
The game is not just for fans of Nintendo, but also for those who enjoy open world games. With its incredible exploration, you'll feel like you can do anything — and you can! It's a long and involved journey that's worth diving into. In addition to also postulating himself as one of the main candidates for the Game of The Year 2023.
Whether you're a series veteran or a newcomer, this game is a must-buy. But you'll also need to set aside a good amount of time in your life to enjoy all the content it has to offer, which is quite a lot.
LEARN MORE
Want to delve even deeper into the history of the universe of Zelda? We prepared a complete guide!
Text proofread by: Pedro Bomfim (12 / 05 / 23)
The verdict on The Legend of Zelda: Tears of The Kingdom w532x
The verdict on The Legend of Zelda: Tears of The Kingdom-
Gameplay10/10 ExcellentThe game enhances the gameplay presented in Breath of The Wild, with many new features
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Graphic10/10 ExcellentThe game features graphics similar to Breath of The Wild, but takes advantage of the fact that it is exclusive to the Nintendo Switch.
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Soundtrack10/10 ExcellentA fantastic result from start to finish
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History9/10 AmazingThe story is better and more interesting than Breath of The Wild's, but how events unfold may bother some
The good 6f5k4i
- Worthy continuation of its predecessor
- Freedom like never before
- Ultrahand was a great addition to the game
- return of the temples
The bad 2e551z
- Simple combat from its predecessor remains similar
Nintendo's disregard for Brazil is completely ridiculous. As long as they don't treat Brazilians in a dignified way, I won't buy anything from this nefarious company.
Then he said beautiful
Painted the champion of the got
I REALLY WISH I HAD A SWITCH TO PLAY THIS LEGEND
Very good. And I thought the special version of the switch was beautiful.
Very good, I can't wait to run it at 60fps in a totally legal way and without breaking any law
The game is beautiful, the design is beautiful, the material is beautiful. Nintendo nailed the game, a pity that still does not value the Brazilian public as it should. But everything in this game is really amazing, congratulations on the article!
Zelda is a great franchise always brings some new mechanics to not make the game monotonous, this Ultrahand seems to be extremely fun
I'm not a huge fan of Nintendo and I don't see myself buying a Switch, but it's remarkable how well thought out and designed Zelda is, this game looks amazing
What a thorough text, amazing analysis. I'm already looking forward to playing!
As always Nintendo comes with great innovations in zeldinha to make each game unique. Very good Review thinking about purchasing the game.
What a beautiful console version, very in-depth and explanatory analysis!!
Congratulations to those involved
Complete analysis! It only increased the desire to play.
Great content, congrats on the review
Complete analysis removed any doubts I might have about the game, too angry
Too good, I'm very anxious, after reading it made me want to play more, I think I'm going to buy a switch and Zelda.
I've played and I recommend it's good as fuck
Magic moment, gentlemen.
Is it worth investing in a swift for a game? I can't say. But I would like.
Me from a daddy switch
THIS GAME IS A DREAM
I'm a bit of a Nintendo hater, but this game is beautiful.
I fully agree
I really want to play
Very nice Review, one point, I believe that if the verdict comes as a conclusion and not yet pointing out pros and cons of the Review it would be more interesting, thanks Dudu hugs
Very show the Review
I'm not the biggest fan of Zelda, but the game is really good.
Sad I don't have a Switch to play this masterpiece
awesome game!!
simply perfect
The only thing missing was that I had a nintendo to be able to play hahaha
This mechanic of having allies greatly improves the game, Nintendo hardly makes mistakes in Zelda
Great review, unfortunately I have no hope of playing anytime soon
Is it worth the game of the year award?
I agree with the title, this game is literally perfect
It must be a game!!
I'm not a huge fan of Nintendo and I don't see myself buying a Switch, but it's remarkable how well thought out and designed Zelda is, this game looks amazing
The problem is that this disgrace belongs to Nintendo
And let's go out of debt buying a Switch