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A Samsung released the list of the 14 finalist projects for Batch #5, the last stage of the Samsung Creative Startups, a startup acceleration program promoted by the company since 2016. 53e5t
Every year Samsung chooses different themes for Samsung Creative Startup. Faced with the challenges faced in the education sector last year, due to the new coronavirus pandemic, the company also decided to bet on the acceleration of edtechs, as education startups are called. Of the 14 startups selected, four of them have projects focused on the area of education.
Paulo Quirino, coordinator of the Samsung Creative Startups program, said that the pandemic only accelerated Samsung's plans. According to Quirino, the company had already identified the need to accelerate projects capable of promoting the digitalization of education and with the challenges caused by the pandemic, the company realized that “this demand could be efficiently met by the Samsung Creative Startups program”.
The selected edtechs will receive training, mentoring and financial of up to BRL 200 to be invested in the development of services and products, following the rules of the Computer Law, as announced by Samsung.

“Our purpose at Samsung Creative Startups is to detect the transformation potential of society, looking for startups that provide empowerment through technology to make the world better. At a time when internet connections become faster and more efficient, edtechs become fundamental because they bring solutions for education to keep up with the new technological reality.”
Paulo Quirino, National Coordinator of the Creative Startups Program at Samsung
Learn a little more about the educational projects selected at Samsung Creative Startups 574a65
Of the four education-oriented projects selected in Batch #5 of Samsung Creative Startups, three are from Manaus and only one from São Paulo. Startups offer solutions to improve remote learning, creating platforms based on Augmented Reality (AR) to stimulate interaction, gamification, among others. Find out more about each one below:
CAEx — Sao Paulo 13k
The startup's proposal is to develop an interactive platform for elementary school. Using Augmented Reality (AR) and a mobile device to create immersive math and science labs. Thus, teachers and students will be able to interact more during classes, even allowing students to assimilate the content more easily.
GAWA — Manaus 2r5o2o

e uses gamification to encourage selective collection. The platform follows the arcade or arcade model and the game only starts if the person collects recyclable waste such as plastic caps, for example. The interactive collector uses Artificial Intelligence (AI) and can interact, through messages, when the person approaches the machine.
In addition to encouraging students to collect recyclable items, the project also encourages other sectors of society to participate. project partners.
LAZU — Manaus 48164v

A LAZU platform It is aimed at high school students and has a database with questions and contents to facilitate preparation for ission exams such as entrance exams, specific tests of some institutions and ENEM (National High School Exam).
MANAOS TECH — Manaus j5e2s
Using Augmented Reality (AR), the edtech is developing a platform able to offer four courses for students between 5 and 16 years old, using the STEAM methodology, which integrates knowledge of Science, Technology, Engineering, Arts and Mathematics. Manaós Tech wants to use AR to encourage students to learn content such as logic, computational thinking, robotics, game and application development, programming languages such as Python, Web Development, Unity 3D, among others.

Also check out the March Samsung Ocean free courses, with emphasis on the Python Journey.