Mark Cerny, chief architect behind the PlayStation 5. According to the executive, the new console of Sony will 8K graphics, ray tracing, backwards compatibility with previous version games and the replacement of the hard drive with an SSD, which promises even faster gameplay. 5h452
first revelations from PlayStation 5 2l1y1p
According to a Cerny, several studios have been working together, and the Sony recently accelerated the implementation of devkits so game makers have the time to adjust changes. With this, the tests should be done throughout 2019 and the launch should only take place in 2020.
What has already been revealed about this next generation is that the U and GPU will get even better, capable of delivering previously unachievable graphical fidelity and visual effects. Another detail is related to the system memory, which increases in size and speed as game files need more and more space to s, in addition to media with greater capacity.

Powerful Settings 472011
About the settings, the console has a chip AMD, based on the third generation of the line Ryze from the company with contains eight cores of the new microarchitecture Zen of 7nm. The result of all these improvements in hardware is a console with 8K graphics .
The GPU, a custom variant of the family ships da Radeon, will bear ray tracing, a technique that simulates complex interactions in 3D environments, including audio, and which has not yet been manageable by any other console.
"If you wanted to run tests to see if the player can hear certain audio sources or if enemies can hear players' footsteps, ray tracing is useful for that."
Mark Cerny, Chief Architect Behind the PlayStation 4
With that, according Cerny, the immersion of the player will be much better, with sounds coming from various directions, from above, behind and to the sides. Although the effect does not require any external hardware, it will work through the TV's speakers and sound. surround.
The other big change coming to the PlayStation 5 is the replacement of the hard disk with a SSD, that Sony promises to improve loading time and gameplay. To prove the power of SDD on the new console, the executive made a small test running the game Spider-man, exclusive to the 2018 platform, in a For PS4. The model took 15 seconds to start. Another test was done on another machine, probably with the new console's settings, with the same game, and took half the initialization time of the For PS4 (0.8 seconds)

In another example, he explained that loading screens can last for minutes while the game pulls what it needs from the hard drive. The same goes for when characters transit between distant points within a game. Even opening a door can take more than a minute, depending on what's on the other side and how much more data the game needs to load. And that will improve a lot with the SSD drive.
Still, Cerny mentions that both the PlayStation 4 as PlayStation 5 are based partially on the same architecture, and that means the console will be backwards compatible with games from the previous generation.

Cerny made it clear that the console is not expected to arrive any time in 2019 and that mainly it is not just an update of the PS4. The executive acted as lead architect on the fourth generation of the console, integrating the desires of developers and their expectations of games. For the more than 90 million people who have PS4, that's good news.
"The key question is whether the console adds another layer to the kinds of experiences you already have access to, or whether it allows for fundamental changes to what a game can be."
Mark Cerny, “Chief Architect” behind the PlayStation 4