Tokyo 2020 Olympics will feature eSports, 5G and virtual reality by Intel 293256

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Intel will bring an eSports tournament to the 2020 Tokyo Olympics with Street Fighter V and Rocket League disputes

A Intel is investing heavily in digital technology for Tokyo Olympic Games in 2020 and will broadcast the tournaments of eSports during the Olympics, in partnership with Street Fighter V e Rocket League have already been confirmed, with qualifiers starting in the first half of 2020, where all countries in the world will be able to participate, with highlights for Brazil, Australia and India. 3j4wm

Company started this project in 2018 with his collaboration with the 2018 Winter Olympics in PyeongChang, South Korea, and now wants to elevate the conversation about how technology will be infused into Olympics. The main pillars that the company want to offer are Compute, Connect and Experience, said Rick Echevarria, vice president of Sales and Marketing and general manager of the Program Group Intel Olympics, in a press conference.

Street fighter ve rocket league at intel world open at tokyo olympic games.
Street Fighter V will be one of the games that will be part of the Intel World Open at the Tokyo Olympics.

Intel World Open 2020 4a3925

A live qualifying event will take place in Katowice, Poland in June and will determine which teams will advance to the eSports Tokyo, which takes place from July 22 to 24, 2020, leading to Tokyo 2020 Olympic Games. The finals live in Tokyo Olympic Games will receive fans at the venue Zepp Diver City. TO Intel will provide all the technology for all the live events of the Intel World Open, from gaming PCs equipped with its powerful Core-i7, to PCs used in broadcasts and the complete infrastructure of Back-end.

Intel World Open – Tokyo 2020 presentation video

the tournaments Intel World Open will have a prize pool of US$500.000 and the broadcast aims to show the emotion and influence of eSports. The change is interesting for the company, which is at the same time a sponsor of Olympics and great defender of eSports.

According to Mark Chang, manager of Intel Gaming, the company is working in partnership with ESL and the developers Capcom, Psyonyx e Epic Games to organize the tournaments, and more details about the Intel World Open 2020 will be announced shortly.

High tech at the Tokyo Olympics 29244z

The company will also create platform-based innovations 5G, artificial intelligence, immersive media and eSports. One of the technologies that is likely to prove controversial is facial recognition. In the name of security, processors Intel and the systems of NEC work on facial recognition technology NeoFace, which will be used to identify the more than 300.000 people in Tokyo Olympic Games. This includes athletes, volunteers, media and other staff at the various entry points to venues and accommodations such as the Olympic Village.

Echevarria said the technology could prevent identity fraud and reduce wait times for identity checks. It is unclear whether there will be an opt-out system for people who do not want their faces recorded for security reasons.

A Cisco will be the official local partner for network equipment and plays a key role in the connection and security of Tokyo 2020 Olympic Games. Connecting 42 competition venues including the Olympic Stadium and other locations such as the athletes' village, the organizing committee headquarters, broadcast bases and hotels.

Intel's 3d athlete tracking (3dat) at the 2020 Tokyo Olympics.
Intel's artificial intelligence solution for the Tokyo Olympics 3D scans athletes to generate data.

A Intel will also use the 3D Athlete Tracking (3DAT), an innovative computer vision solution that uses IA to enhance the viewing experience for Olympic fans with insights near real-time and overlay views during sporting events. Developed by the company and hosted in datacenters architected by the company in the cloud infrastructure Alibaba, 3DAT, in partnership with Olympic Broadcast Services (OBS), uses four highly mobile cameras mounted on pan tilt to capture the shape and movement of athletes and then apply pose estimation algorithms, optimized for processors Intel Xeon, to analyze the biomechanics of athletes' movement.

The system transforms this data into broadcast overlay views available during 100 meter dash replays and other race events.

A Intel will also use the virtual reality for training. O International Olympic Committee (IOC) and the company are collaborating to define and implement solutions that combine COI and the company's technical expertise to the organizing committee to become operationally ready. Virtual reality training will be used to create an immersive learning experience for key managers at competition venues.

Intel vr at the 2020 tokyo olympics
Intel plans to implement VR for use by Tokyo Olympic Games employees, and other functions.

the training system VR da Intel improves the effectiveness of training, with a more realistic experience for those who learn from more precise and objective. Virtual reality can reduce costs and increase training efficiency. Training will also include creating digital versions, sometimes known as “digital twinning”, which can open up multiple opportunities to unleash the power of data for training, planning and simulating various situations.

A Intel used IA to create the official “beat” of Tokyo 2020. The musical sounds were created from a variety of 1.000 different sound samples, based on the themes of “sports”, “Japanese culture”, “everyday life” and “nature”. THE Intel's Artificial Intelligence Solution created 5 different rhythms based on these samples. This beat is made up of two parts: call (base rhythm) and response (response rhythm). The audience will hear the call part and follow the answer part to clap.

Intel demonstrating the #2020beat concept

A Intel is working with Tokyo Organizing Committee, to utilize venues that include live theater venues that will serve as an incentive for athletes to maximize their performance, creating excitement to perform at their best with #2020Beat.

This partnership of Intel with Olympic Games Tokyo can transform the way the event is held, and especially the way the event is followed by spectators around the world. May this be the first step of many towards increasingly technological and immersive events.

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